Tested using the Kushala Daora engine-rendered cutsceneġ080p resolution, maxed settings except for Volume Rendering and Subsurface Scattering which are both set to off, FXAA.Īll the cinematic options (Motion Blur, Chromatic Aberration, Film Grain, Vignette effects, Depth of Field, etc.) are disabled when possible. Note: game tested from driver 417.71 to 418.91. Note: game tested with driver 419.67 and older versions.ĭX12, 1080p resolution, almost maxed settings (just lowered a bit Extra Streaming Distance and Object Detail), Neutral Lightning Note: game tested starting from driver 419.67.ĭX12, 1080p resolution, High/Ultra settings (Volumetric Fog set to medium)ĭX11, 1080p resolution, mostly Very High settings but with Gameworks options disabledĭunia Engine (a heavily modified fork of the original CryEngine)ġ080p resolution, maxed Ultra settings, TAA, FoV 90ġ080p resolution, maxed settings, all Gameworks options enabled (thus, heavily using Nvidia PhysX engine)ġ080p resolution, maxed Ultra settings, FXAA No G-Sync or HDR.įor driver 416.34 and older versions the PC had 8GB of ram.įor driver 416.16 and older versions the PC had a different CPU: i5-4590. Graphic card: Asus Strix GTX 1070Ti Advanced Binned. OS: Windows 10 64-bit (latest patches applied). If you prefer jumping directly to the tests, use the links below. I have provided info on the PC used for the benchmarks, the games tested, the methodology and tools. Each driver benchmark compares the results with the previous one. Nevertheless, I believe this is a solid test to find out if it is worth upgrading driver version or not. You may have different results with your own PC depending on the hardware and software configuration, especially if you are using a card from a different generation/architecture than the one used for these benchmarks (Pascal 10xx GTX cards). This guide contains historical info and raw numbers about fps and frame times on all the Nvidia drivers from version 399.24 onwards.ĭisclaimer: this is not a “professional” benchmark, but just some quick numbers and the subjective explanations of lokkenjp. It is a work in collaboration with lokkenjp, who is the man behind the tests and comments displayed on this article. The main idea behind this article is providing useful analyses and benchmarks on the performance of each driver with the main game engines. I believe this is a problem afflicting many gamers as we want to achieve the best performance but sometimes updating the drivers may cause issues and even reduce our fps. When Nvidia releases a new GPU driver, I always look for info and benchmarks to find out if I should update my graphic driver or remain with the current one. Find out if it is worth updating your driver version. This article lists benchmarks with fps and frame times on all the Nvidia drivers of the past six months.
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