![]() ![]() Four worlds in total, like the original game. Of course, there's also SOC cutscenes, powered by the new text prompts used in Tutorial Zone. These recreate key scenes from the original game, but now in a more compressed format for the sake of pacing. Mari is the daughter of The Mayor and an unknown female Raposa, the current Mayor of Raposa Village and a main character in the Drawn to Life games. The original game had you revisiting the hub after every stage, so I've had to make some notable compromises when scripting the cutscenes. Unfortunately, due to a lack of text prompt support in multiplayer, I might have to provide a separate version of the mod without the cutscenes specifically for netgame use. Raposa Village: Roughly 50% done, although I may have to do some detail reduction to conserve FPS. Snow Fields (short tutorial stage): 80% done, just missing some background detail and one or two prompts. I wanted to have this be a three-minute act, but map size restrictions will probably result in it being around two-and-a-half. Unfortunately, I've hit a bit of a creative roadblock at the start of the cave sequence. Drawn To Life: Two Realms is the next installment in the beloved franchise A huge variety of platform levels, hero customization and two realms are. Since February 25th, 2019, I've been working on a level pack which aims to reimagine the first Drawn to Life game in SRB2. Got too ambitious with PolyObjects during the conceptual phase, so I'm having to rethink much of that.Ĭutscenes: 30% done. It's been a slow but steady road to this point, and I'm finally in a position to create its own Editing thread. At the moment, I'm focusing on completing the first world which. These are rather tedious to implement and have only been possible since 2.2 released. Still, pretty amazing that SOC can now do what was once cutting-edge for Lua.Īnd that's about it! There's a bit more content I'm not ready to share yet, but that's a general overview of what I'm currently working on and how much I have left to go. ![]()
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