Fixed a lightdome mapping performance issue.Optimizations for passing large linked image maps to the rendering engine.Previous fixes, updates and improvements in 8.1.2: Fixed some “missing map key” alert issue with poly meshes.Fix for subdividing models with an empty UV Channel.Add support for exporting specular color and glow(emission) maps.Fixed the Collada exporter to stop exporting with garbage pixels on the edges of the Collada maps.Fix for combining compound shader that includes stencils/masks.Fixed a number of Collada export issues.Fixes for drawing polymesh faces with multiple holes.Fixes for some different dissolve crash situations.Fixed poly editor dissolving of vertices crash/hang.Improved support for holes in a polygon mesh.Previous fixes, updates and improvements in 8.2: Fix for Connect/Split edge distorting UVs.Fixed polygon mesh with hole misbehaving when dissolving edge connecting hole area to perimeter.Fix for topology errors when loading old models with faces that have multiple holes.
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